Original essays, retrospectives, and boxed-edition profiles for the serious PC strategy enthusiast.
Browse the ArchiveSix articles worth reading slowly — coffee recommended.
Before grand strategy became mainstream, Imperialism II delivered turn-based diplomacy and trade systems so deep that most players never saw the bottom.
SSI's boxed editions came with manuals that doubled as historical primers. We revisit how print documentation shaped how a generation learned to love wargames.
Microprose's 1998 follow-up refined economic simulation in ways that genre titles still borrow from today. A long-form look at what its designers got exactly right.
Two rival magazines, wildly different editorial voices, and a shared obsession with turn-based games. We compare their 90s strategy coverage issue by issue.
Strategic Studies Group's Warlords series built a devoted following that mainstream gaming press largely ignored. This is the retrospective it deserved.
MoO2's production history is one of the most fascinating in 90s PC gaming — tight deadlines, a shrinking team, and a result that defined a genre for decades.
Depth, original research, and a genuine love for the catalog.
We track down original manuals, magazine reviews, and developer interviews rather than recycling secondhand takes already circulating online.
Yes, we cover Civilization and Command & Conquer — but our deepest dives go to the overlooked titles that deserve a second audience.
90s strategy gaming lived and died in the pages of print magazines. We treat that editorial history as seriously as the games themselves.
Every article on this site earns its word count. We write essays, not bullet-point summaries — because these games reward serious attention.
Hundreds of articles covering boxed PC classics, magazine history, and the designers who built a genre from scratch.
Yes — we welcome long-form contributions from writers with genuine knowledge of 90s PC strategy. Pitch a specific game, designer, or magazine era to our editorial contact. We review every submission and respond within two weeks.
We aim for two to three substantial pieces per month. Quality over frequency is the editorial policy here — we'd rather publish one properly researched retrospective than four rushed takes.
Our editorial team operates out of Cairo, Egypt, though the subject matter — 90s PC strategy and boxed-edition culture — is global. We cover titles released across North America, Europe, and beyond.
Use the full archive search or drop us a suggestion via the contact page. Reader recommendations have directly shaped our editorial calendar — several of our most-read articles started as inbox suggestions.
Our primary focus is the 1990s era, but we occasionally publish pieces on early-2000s titles that share direct design lineage with 90s classics. The editorial scope is defined by spirit as much as release date.